Those pesky pirates sport a relatively tight loot table and should prove quick to kill, allowing you to build up consistent profit over time that isn't overly reliant on uniques, so that you're constantly assessing whether or not it's time to make a swift exit or to stick it out for more juicy GP. We're hoping it might convince you to take your Pure out of the PvP World Grand Exchange for a little while and try something new! Look at these peaceful fellows, now imagine this pleasant scene full of pirates and slowly descending into all-out war between the most unlikely of enemies!Īdding Undead Pirates to the Chaos Temple isn’t revolutionary, but we don't think it needs to be – all it needs to do is prove rewarding enough to generate activity. These pesky druids have been wreaking havoc unopposed for far too long and we think it's high time they met their match! Fortunately, we've received word from our scouts that a ship full of Undead Pirates is due to crash upon the Wilderness' eastern shore, and the Chaos Temple seems to be the perfect destination for their looting spree to begin… Not to be confused with the temple housing the Chaos Altar – we're talking about the Chaos Temple housing a regular altar just east of the Ferox Enclave! This is the one full of those Elder Chaos druids – the chaps in red robes who teleport you all over the place as you're running by, spanning roughly level 9 through 14 Wilderness. This makes them solid entry points into PvP for players looking to experience one of the most unique aspects of Old School's combat. Specialised and limited account builds have been around far longer than Old School has, so they're often easy accounts to put together and tend to risk a little less GP than so-called 'Maxed mains' (the level 126s in Barrows gear and beyond that you might expect to see in other locations). The likes of Zerkers and Pures have long struggled to engage with Wilderness PvP, since their odds of getting into fights with builds totally beyond their own in power are extremely high in any active Wilderness locations.Ģ024's first PvP update should breathe some new life into a low-level location, and provide a hotspot where players can make themselves some cash, score some new Wilderness or PvP-focused uniques, and find fights with players around their level. This means that you’re constantly at risk of being attacked by players significantly higher level than you – sure, this is the inherent risk associated with Wilderness activities, but it presents a problem for specialised and more accessible account builds. In fact, around 70% of all Wilderness deaths occur in this range (and many of the deaths outside of this range result from fights that break out in this area), driven primarily by the Revenant caves and reworked Wilderness boss lairs. In recent years, an awful lot of activity has been occurring solely in Level 20-40 Wilderness. However, Summits give us the chance to put new (and hopefully exciting!) ideas in front of you – so what else have we got planned for PvP in the first half of 2024? There's still some work to be done on pre-existing content, including the loot changes and tutorials from Poll 80, and we want to continue improving what we’ve already got in the Wilderness throughout the year. Between the Wilderness Boss Rework, Bounty Hunter, and the long-awaited return of Deadman, 2023 was a bumper year for PvP.
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